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Vanguard 服务器合并计划

先锋礼赞 www.teloncn.com 发布 转载请保留作者名和静态连接网址

由 EagleKing 于 26 六月, 2007 15:24 发表

原文:官方网站

为了更好地为玩家服务,增加服务器内玩家数量,建立更好的游戏环境。SOE将在不久后推出服务器合并,但现在还没有具体的时间。

按照现在的计划,原有服务器将被合并成 2个美服的PvE、1个欧服的PvE、和一个美服PvP服务器。具体的合并服务器如下:

还有关于合并后转服的说明:

更多的内容请查看全文:

先锋礼赞 | www.teloncn.com

Hey Everyone,

 Here are the details on the server merge. We don't have a firm date as we are still getting all the back-end details worked out. The intent is to have them done within the next three weeks. We will announce a date as soon as we have it.
 
Please feel free to comment as I know you will. J I will try and clear up questions as they arise. I realize that not everyone will be happy with all of the decisions, but I'm open to suggestions if someone presents a better idea and it's something that is feasible for us to implement in time.
 
Servers

  • There will be 2 US PVE, 1 EU PVE, and 1 US PVP server.
    • Thunderaxe, Woefeather, and Gulgrethor would merge into server A PVE
    • Targonor, Hilsbury, Flamehammer and Shidreth would merge into sever B PVE
    • Tharridon, Varking, and Frengrot would merge into sever C PVP FFA
    • Gelenia and Infineum would merge into server D EU PVE
    • For Florendyl we will be soliciting feedback via a poll and discussion as to whether or not the players think it should be merged.

1.      We are open to considering the option of leaving it up with the understanding that the population is way under what it needs to be to be healthy but we wouldn't recommend it.

  All existing servers will go away and everyone will be moved to new servers.

  • We will post a poll so you can vote on the new server names.
  • PVP players will be able to move to PVP OR PVE servers.
  • PVE players will only be able to move to PVE servers.
  • PVP rule set will be FFA.
  • Each character will get one free server move after the merge.

  Character Naming

  • Characters name priority is based on
    • First created, if also played within the last 30 days
    • Last Played
  • Those characters that have name collisions will be marked, and upon next login will have to choose a new name before that character can log in.

 Housing

  • The price for the player's plot is refunded to the player in coin.
  • The resources used to generate the house are refunded to the player via the housing resource escrow.
  • The current upkeep balance will be refunded to the character
  • Fixtures and items in the house will be placed in the escrow.

 Boats

  • Boats will be marked as needing to be named.

 VGPlayers issues

  • We are still working out the specifics on this.

 Corpses left in the world

  • All corpses will go away.
  • Any items left on corpses will go to your escrow account.
  • Exp on the corpse will be returned to you.

 
Mail

  • Any pending mail will be returned to sender.

 
Friends list

  • We are still working out the specifics on this.

 
Guild names

  • We are still working out the specifics on this.

 
Market items

  • Items in the market will be returned via mail.

The Dev Team responds to your questions:

 

I didn't see any mention of items or coin left in banks and what’s to come of them?

[Gebron] What’s contained in your character’s bank account is “part of you” and goes where you go.  When you transfer to a new server, all your items and money will still be at the same bankers, just as they are now.  Since this is a fantasy realm, the bankers don’t even charge a fee!

 

Any chance of adding server forums?

[Hasium] Brenlo? We are reviewing the current forums and will address this soon.

 

Not allowing PvE folks the same opportunity to move to a PvP server - Why is this?

[Gebron] PvE players have had a different experience leveling than PvP players.  Also, part of PvP character development is your reputation and interaction with other PvPers, both good and bad, and coming in as a “new” high-level character is a bit of a culture shock to the established community on the server.  I am confident the PvP community will agree.

 

Will you be doing a mass mail out to player who does not frequent the boards?

[Hasium] yes.

 

What is the future health & longevity of a MMO that is reducing its servers

[Hasium] Much better actually. With a healthy population on the servers it becomes much easier to find groups and make friends.  Historically, many MMOGs have had server consolidations and gone on to have increased population.

 

I have a request for them to reconsider about the server 'name' collisions rules.
I searched VGplayers for a name and calculated a collision based on stated rules. I noticed the following issue.
Another Person created the named first. They played actively for one day (total) to a level of 4. They logged in frequently and again yesterday because they are using the character for a bank bot.
It seems extremely unfair to force the loss of a name on someone who has actually USED the name to create a reputation, leveled in adventuring into the 30's, crafted into the high 20's and created 1000's of crafting items with that name, reached a diplomacy skill of 200 and played the character consistently for the entire life of the character because the other person created it two days earlier and uses it often to hold items, yet; doesn't think the name is important enough to be their main character.
Therefore I request this reconsideration. Is it possible to award name collisions to the person with the highest collective "level". Meaning Adv level + Craft level + Diplo level = collective level.

[Hasium] I agree that doesn’t seem fair. What if in addition to first created and played within the last 30 days, we added that the character had to be above a certain level like 10 to keep the name? That should rule out the mules.

[Gebron] As we get closer, we are running the same kinds of scenarios internally.  If we need to expand the rules a bit, we will.  Certainly “scaling” the priority based on level is a good idea.

 

I have a question as a guild leader. The announcement stated that those who did not chose a server would be placed in the "popular" server....exactly what does that mean?

[Hasium] That was an old note that should have been deleted. Every server is being moved to a new server so there is no requirement to choose a server before the merge.

 

Would we need to move our items off the broker?

[Gebron] All items in mail and broker will be returned to the original owner.

 

Will we need to pick up the escrow to our bags first before placing in house?

[Gebron] All items in escrow will remain in escrow through the transition.

 

What will be the new starting place? Based on race? I'm Thestran but I live in Qalia. Will I be coming online in Ahgram or in NT or will it be the town you started your character in? Or your last location you logged off?

[Hasium] You will log in at the same place you logged out.

 

How can we expect stability to be?  Even with the low populations, performance still isn't at it's greatest.  With 3 or 4 servers merging, I expect it to be worse.

[Gebron] Server stability has been increasing, and we are currently at about 1/10th the chunk crashes we had a month ago, and in fact at the current rate a player should be expected to encounter a server crash on average once every 200 hours of play.  Client-side stability is still an issue, and every patch brings us closer to acceptable client stability.  Wow, that was a big non-answer to your question, and it is a very good question, so let’s try and ACTUALLY answer it!  At the end of beta, we got nearly 7000 players on a single server simultaneously, and did performance tests.  We got nearly 600 people in the same chunk at the same time.   We were very happy with the results of those tests… other than the obvious bad effect on frame rate of having that many players in the same place, the servers performed well.  Now, we haven’t had that many players on a server SINCE then, so I am personally going to remain concerned about this piece of it until I can see evidence that it isn’t a problem.  I am very confident, when all is said and done, that if we do run into a performance bottleneck we can get past it quickly. 

 

Please keep in mind the question refers to performance, but the primary concern with regard to that many players is SERVER performance.  When there are 7000 players on the server, YOU only have to worry about the 50 or so that are close to you.  The other 6,950 players are not communicating with you at all, and your PC doesn’t really even know about them.  On the other hand, even if there are only 200 people on the server, if they’re all within 20 meters of you, your client performance is going to suffer.  THAT is the hardest problem to solve, and one which keeps me and every other MMOG developer up at night.


How will the new economies work?  Some players on other servers may have a larger amount of coin over another.  Example: Server A may consider 1pp chump change, while on Server B 1pp is alot.

[Gebron] This certainly will cause an adjustment period.  Economies are dynamic and it is up to the Vanguard team to constantly monitor and tweak the game to keep the economies intact.  We will continue to do so.


After the merger, will character transfers be available in any way - free or paid?  This would be if someone didn't like their server, as if it were overpopulated or underpopulated.

Every character will be given one free server move to a server of their choice.

[Gebron] We feel that since we are asking you guys to endure this transition, it is only fair that we also credit each and every character with a free server transfer, once that ability goes live, which should be SOON™.


Are Florendyl players going to be able to transfer off the server to another?  I assume the answer is yes, but it was not stated as so.

[Gebron] Florendyl players will also be granted a free server transfer, obviously under the same constraint that they cannot transfer to a PvP server.

 

 

Is it possible for those of us with housing to have our upkeep frozen until the merge?  The news of this announcement means those of us with plots will still be paying upkeep for a lot that is pointless to develop. 

[Hasium] We are looking into doing this now.

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  1. 1. EagleKing | 06/26,2007 at 15:40

    有玩家说是Brad McQuaid搞垮了Vanguard,详情可见访谈@@

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