site logo

Menu:

特别连接

最新评论

投票

三个大陆你最喜欢哪个?
塞斯特拉大陆(Thestra)
夸利亚沙漠(Qalia)
寇东(Kojan)

搜索

关于先锋礼赞

先锋:英雄史歌 最大的简体中文社区 提供关于Vanguard:Saga of Heroes的最新中文新闻 资料和讨论区

文章分类

先锋新闻 [9]
一般分类 [27]
种族职业 [36]
网站新闻 [4]
资源下载 [4]
友站新闻 [2]
玩家心得 [28]
任务指导 [4]
游戏更新 [9]
游戏影片 [19]
游戏前瞻 [10]
非先锋 [4]
塔伦游记 [4]
游戏截图 [6]
Lore [2]

外部连接

联盟公会
- 影子契约
- 索兰尼亚骑士团
- 香草的天空
先锋讨论区
- 影子契约讨论区
- 巴哈姆特讨论区
- 封神讨论区
先锋官方
- Vanguard Player
- Join Vanguard
- Sigil Games Online
专题网站
- Vanguard TWKu[繁]
- Ten Ton Hammer[英]
- Silk Venom[英]
- VG Interface[英]
- Vanguard Vault[英]

投稿

如果您想发布您自己的稿件,请在我们的论坛发表,我们将会尽快转载到本站上

广告

新闻订阅

RSS 0.90
RSS 1.0
Atom 0.3

模版版权

Design by Andreas Viklund.

Adapted for LifeType by Resnick Chang.

Adapted for Anthem of Vanguard by EagleKing.

Vanguard更新 #1

EagleKing | 02 三月, 2007 10:42

翻译:EagleKing 

周二,三月六号,Vanguard将进行第一次大更新,将包括很多新的内容:

 查看全文

发表在 一般分类, 游戏更新 . 评论: (0). 引用:(0). 静态链接网址

Vanguard Build 1758a Patch Notes 2/28/2007

EagleKing | 02 三月, 2007 10:40

GAMEPLAY NOTES
- When you recover your tombstone after a death, instead of the returned experience bringing you to a total no higher than where you died at, you will now receive the full amount of experience stored on the tombstone, even if you've already done some adventuring since you died.
- Adventuring kill experience rates have been moderately increased across the board.  Experience rates for challenge level 4+ NPCs have had an additional increase on top of the global increase.
- The temporary teleporters will now teleport you to anywhere the public ships will go.  You no longer have to teleport through Ca’ial Brael first.
- Maps – The following locations have been added to the in game map:
                Recondite Threshold in Southeastern Thestra
                Strandan Port in Northeastern Thestra
                Highlands Landing in Western Qalia
- NPCS - Ranged attack using NPCs will now display their animations correctly. Additionally, NPC ranged attacks will now be considered melee attacks instead of spells.
- Player Housing – Adjusted player home and guild hall purchase prices and upkeep costs.  If you have already purchased a plot that is affected by this change, your upkeep cost will be adjusted in an upcoming patch.
- Racial Abilities - Raki racial ability: Planar Shift has been adjusted. It now does as the description says, mitigating 50% of *only* spell damage for the duration of the effect.
- Spells - Recasting invisibility after it has begun to fade should now be successful.
- A new boat master has been placed in Khal that will send players to the following destinations in Qalia:
                Ahgram (Minimum Level 15)
                Upside Defense Garrison (Minimum Level 15)
                Strandan Port (Minimum Level 30)
- Additionally, a boat master has been added to each of the above locations that will send players back to Khal as well. 查看全文

发表在 游戏更新 . 评论: (2). 引用:(0). 静态链接网址

Vanguard Build 1758 Patch Notes 2/22/2007

EagleKing | 22 二月, 2007 21:26

GAMEPLAY NOTES
- Player chance to sneak past even level NPCs without detection has been significantly increased.
- Infineum Affliction is no longer quite so debilitating.
- NPCs - NPC’s with “Timemage” abilities are now immune to charm.
- NPCs - Overland and Dungeon bosses are now more resistant to various status afflicting spells such as charm, fear, clone, stun and mesmerize.
- NPCs - NPC Heal-over-time spells have had their duration significantly reduced.
- NPCs - Additional NPCs now see invis throughout the world, beware
- Quests - Experience rewards from quests have been increased by a fairly large amount
- Players should no longer get stuck at 251 skill in Spell Identification or Tactic Recognition.
- Fix for charm "wars". You should no longer be able to start wars between npcs by charming them allowing charm to break, and then leashing them.
- The bug causing mobs to disappear during combat has been fixed. 查看全文

发表在 游戏更新 . 评论: (12). 引用:(1). 静态链接网址

Vanguard Build 1752 Patch Notes 2/15/2007

EagleKing | 16 二月, 2007 11:12

GAMEPLAY NOTES

- Removed the minimum range from all bought ammo.
- Updated camel mount speeds to be equal to horses of the same rank
- The passive High Elf racial inheritance, Elven Wisdom, will now last indefinitely and work as intended.
- The chance to take a durability hit on items has been reduced by 20%
- Weapon, Armor and Ranged vendors should now all be able to repair items.
- When dual wielding, you get 66% of your mainhand weapon's speed, and 33% of your offhand weapon. The ratio of these is the same ratio as the damage you get from each weapon. Previously, you got 50% of each weapon's speed/delay.
- Attribute bonus to spell damage from intelligence, to healing from vitality and to melee damage from strength were only 70% as effective as intended. This bug has been corrected players will now receive their intended attribute bonuses.
- Spell resistance rates have been decreased.
- Gave all purchased horses/camels a bump up in stability, the higher the rank the better
- Housing - Added UI confirmation popups for purchasing a plot, abandoning a plot, and tearing down a house.
- Housing – Fixed an issue where the fixture count for a building would not update if you picked the item up via the UI item list.
- Housing – Fixed an issue where the upkeep balance value was being cut off in the plot information window.
- Shield base block bonus has been decreased.
- Wolves now run at normal speed
- Spider NPC abilities have been adjusted and expanded upon across the board.
- Effects that modify the amount of healing done should now work correctly, rather than reducing all healing to zero.
- You can no longer earn progress towards learning abilities that are higher than your level via ability learning. Your level must now be greater than or equal to the ability's level.
- The strength bonus to melee damage has been changed. Your strength now grants you bonus damage based on both your strength to level ratio and the speed of your weapon. This radically increases the effectiveness of strength in melee combat.
- The dexterity bonus to ranged damage has been changed. Your dexterity now grants you bonus damage based on both your dexterity to level ratio and the speed of your ranged weapon. This radically increases the effectiveness of dexterity in ranged combat.
- Intelligence damage bonus has been increased.
- Vitality healing bonus has been increased.
- Added some possible protection against PVP mez type spells never breaking some effects.
- Parry dagger and martial sword base parry bonus has been decreased.
- Melee evasion has been refined and refocused on block, dodge and parry effectiveness. There is no longer a base evasion that the player gets from dexterity as this type of evasion was decreased opportunities to counter attack. Dexterity will now increase your innate ability to parry and dodge. Strength increases your innate ability to block. You still receive a portion of your block, dodge and parry for free assuming you have your skill value up. Like other attribute based bonuses the required attribute to earn your full block, dodge and parry reward increases with level.
- Block, dodge and parry skills now determine your maximum possible chance to block, dodge and parry. Increasing you skill will increase your both actual chance and potential for increase with more attribute investment.
- You always have a chance to block, dodge and parry an incoming attack (assuming you have the skills) this was previously only true when hit.
- The new melee evasion system has allowed us to radically increase the amount of block, dodge or parry that a class has making counter attacks a more common part of gameplay (if you choose to invest in evasion). These are the new innate values that can be reached at any level by class:
            Bard – 16% parry and 6% dodge
            Blood Mage – 8% dodge
            Cleric – 8% block and 4% parry
            Disciple – 8% dodge and 4% parry
            Dread Knight – 14% block and 6% parry
            Druid – 8% dodge
            Monk – 12% dodge and 12% parry
            Necromancer – 8% dodge
            Paladin – 14% block and 6% parry
            Psionicist – 8% dodge
            Ranger – 16% parry and 6% dodge
            Rogue – 16% dodge and 6% parry
            Shaman – 8% block and 4% dodge
            Sorcerer – 8% dodge
            Warrior – 14% block and 6% parry 查看全文

发表在 游戏更新 . 评论: (2). 引用:(0). 静态链接网址

Vanguard Patch Notes 2/2/2007

EagleKing | 04 二月, 2007 20:41

GAMEPLAY NOTES

- Enemies will no longer be tagged by damage over time spells and attacks after you have died.
- Enemies will no longer show as “aggro” as the result of damage over time spells and attacks after you have died.
- You will no longer gain or lose faction from an NPC your group killed if you're not involved in the kill.
- You now receive an alert message each time you progress in ability learning for an ability, instead of only at the start and the end.
- Fixed a bug that was causing inflated PvP spell damage.
- Reenabled coin storage for banks. You can now drag and drop coin from your inventory into your bank. Note: Coin storage in banks is global, you may access your banked coin from any bank, not just the bank you deposited it in.

 查看全文

发表在 游戏更新 . 评论: (2). 引用:(0). 静态链接网址